Bloc Design Library
Atomic Design details all that goes into creating and maintaining robust design systems, allowing you to roll out higher quality, more consistent UIs faster than ever before.
How do we make digital systems feel less robotic and more real? Whether you work with interface or visual design, front-end technology, or content design, learn why conversation is the best model for creating device-independent, human-centered systems.
Design for the Real World: Human Ecology and Social Change
One of the world's most widely read books on design. Victor Papanek examines the attempts by designers to combat the tawdry, the unsafe, the frivolous, the useless product, once again providing a blueprint for sensible, responsible design in this world which is deficient in resources and energy.
Design Is A Job
Co-founder of Mule Design and raconteur Mike Monteiro wants to help you do your job better. From contracts to selling design, from working with clients to working with each other, this brief book is packed with knowledge you can’t afford not to know.
Design is Storytelling
Good design, like good storytelling, brings ideas to life. A playbook for creative thinking, showing designers how to use storytelling techniques to create satisfying graphics, products, services and experiences. This book will help any designer amplify the narrative power of their work.
Not all design systems are equally effective. Alla Kholmatova shares an approach and the key qualities of effective, enduring design systems. Based on Alla’s experiences, case-studies, and 18 months of research and interviews — all attempting to figure out what works and what doesn’t work in real-life products.
Design Systems Handbook
A design system unites product teams around a common visual language, accelerates the design process, and builds bridges between teams. Learn how you can create your design system and help your team improve product quality while reducing design debt.
Don’t Make Me Think - A Common Sense Approach to Web Usability
Since Don’t Make Me Think was first published in 2000, over 400,000 Web designers and developers have relied on Steve Krug’s guide to help them understand the principles of intuitive navigation and information design.
Draplin Design Co: Pretty Much Everything
Aaron James Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice.
Drive: The Surprising Truth About What Motivates Us
Forget everything you thought you knew about how to motivate people—at work, at school, at home. It's wrong. The secret to high performance and satisfaction in today's world is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world.
Just Enough Research
A brief cookbook of research methods. Learn how to discover your competitive advantages, spot your own blind spots and biases, identify small changes with huge potential impact, and why you should never, ever hold a focus group.
Tailor-made for today’s web-driven reality. Learn valuable Lean UX principles, tactics, and techniques from the ground up—how to rapidly experiment with design ideas, validate them with real users, and continually adjust your design based on what you learn.
Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems
A companion to Don't Make Me Think that spells out an approach to usability testing that anyone can easily apply. By pairing the process of testing and fixing products down to its essentials, Rocket Surgery makes it realistic for teams to test early and often, catching problems while it's still easy to fix them.
The Shape of Design
A concise book that overviews the mental state of a successful designer while they go through their creative process. The book aims to look at the mindset and worldview that designing develops in order to answer one big, important question: How can we make things that help all of us live better?"